The weekend's gone by in a blur. I took a belaying course to get back in the swing of things after not bouldering for a couple of months and getting out of shape, a proud custom of the holiday season.
I had some heavy second thoughts about the ECS implementation in Phaser by the time I got systems working and hooked them up to the game code. Sure, the main loop looks "pretty" now, but Phaser already comes with so much useful boilerplate stuff in its own API that I've just been ignoring. I tried making something simpler for fun, but felt discouraged at losing the week and wound up just killing time instead. I'm too easily dejected by stuff like this.